I should also mention the dash skill known as Blink, which regenerates as you break enemy defenses. It’s just so satisfying to get through a room untouched as you use each of the abilities to take out enemies. The only downside is that you are also affected by the elements, so you’ll have to make sure that you’re not on the receiving end of the destruction. You can spill poison onto enemies, burn them, and so on. Sprinkled through the dungeons are gimmicks and hazards that will weave into your strategy. Luckily, there’s plenty of ways to spend your Gold in a dungeon, whether it be in the gacha machine, slot machine, end-of-dungeon dealer, or even some text-based dialogue choices that are based on pure chance. While Soulstones aren’t removed after death, Gold is, well, without the proper character upgrades. Taking them down will give you Gold, Soulstones, or Equipment. Enemies can be brutal at times as they do their best to surround you in every room. You’re limited on item space and only have 1 space for a health potion. The gameloop is sound, and as I become comfortable with the systems, the entire game became far more approachable.Ĭrown Trick is a difficult game, especially early on. This means that you can take all the time to strategize your approach, whether it be planning when to execute an ability or utilizing the environment to add some additional damage. Each step you take will grant the enemy a turn. Furthermore, these can be upgraded later on in the game.ĭungeons are turn-based, which I feel is one of its best features. They’re each fun to mess around with and should play into any strategy that you may have. Facing them for the first time will allow you to equip them with two slots available. Summons are basically magic and are also mini-bosses. They are essential to remember when you feel like you are destined for death but then realize that you have an item that can change an encounter’s tide. Items are consumables that can do things such as power you up for a few turns or unleash some magical ability without using MP. You can have some runs where you feel like a dungeon-crawling god as you clear rooms with ease, but even then, elements factor into a quick death at the heads of a group of enemies. Sometimes you’ll have to choose between three relics, but the game makes their rarity and description straightforward and easy to understand. There’s a minimal downside to them, so doing whatever you can to equip them will only make your run easier. Relics are stackable equipment that adds passive abilities to your character. What sets runs apart are items, summons, and Relics, with Relics being the star of the show. You’ll have plenty of chances to find rare and more powerful gear during gameplay, but for the most part, the weapons are each well balanced. For instance, the attack range, stats, active and passive abilities, and even reload timing have to be considered when choosing your weapon. When you clear levels, more weapon types become available, and each of them has their pros-and-cons. These characters each have personalities and random tidbits of advice, but mostly they are used to take you Soulstones and upgrade your character.Īs players enter dungeons, you’ll be given a choice of two random weapons. However, this isn’t a bad thing because the world itself is fun to exist in, and throughout the journey, you’ll meet others who are trapped in this world with you. These clues of nightmares give you an idea of what is going on, but the delivery of these notes is prolonged. Much of the other narrative is found in notes after defeating bosses. There are moments when Elle attempts to open up to the Crown, but there’s some push back there, and we witness their relationship evolve over the course of the game. Their agreement to work together is symbiotic and not completely friendly. Players assume the role of Elle, a young girl who has been thrust into a mission to defeat these nightmares by a talking crown. Crown Trick gives us a narrative about nightmares through a dimension that isn’t completely explained until very late in the game.
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